Students mobility

Short-term exchanges of groups of pupils is the kind of mobilities that we have carried out woth our students.

The main methodologies that we have applied are:

FLIPPED CLASSROOM
A flipped classroom is a reversed teaching model that delivers instruction at home through interactive, teacher-created videos and moves “homework” to the classroom. Moving lectures outside of the classroom allows teachers to spend more 1:1 time with each student. Students have the opportunity to ask questions and work through problems with the guidance of their teachers and the support of their peers – creating a collaborative learning environment.”

PROJECT BASED LEARNING (PBL)
Project Based Learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge.

COOPERATIVE LEARNING
Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. There is much more to cooperative learning than merely arranging students into groups, and it has been described as «structuring positive interdependence.» Students must work in groups to complete tasks collectively toward academic goals.

GAMIFICATION
The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.

CRITICAL THINKING-BASED LEARNING
The ability to evaluate and analyse a situation by applying critical reasoning is a crucial skill in everyday life, as well as in education. It is one of the basic competences which requires to accept and check various hypothesis, analyze different opinions, accept justified solutions, give arguments.
Today’s education is impossible to imagine without critical thinking-based learning and teaching. Every teacher should look for possible ways to apply this method in every lesson.

PROBLEM-BASED LEARNING
It is a method in which students learn about the subject through the experience of solving an open-ended problem with no one right answer. This method is usually applied in small collaborative groups of students where they become active investigators of the problem. After a tutor presents an unfamiliar problem, task or situation, students have to figure out how they are going to solve it. Working in groups and trying to solve the problem helps the students to find out their knowledge in the topic area and identify the gaps on their knowledge. This method encourages students to apply knowledge to new situations rather than test their knowledge during different tests.

SKILLS-BASED LEARNING
Both knowledge and skills are essential things in today’s education. One cannot exist without the other, but in our modern fast moving world students require to know how to apply the knowledge they have gained during the lessons. And teaching skills at school becomes a very important part of education.
It is proved that students find it more effective to remember the things when they have an opportunity to use skills to access, process and express the knowledge they have gained in the lessons. It is always better to actively participate in the lesson, trying to find out the answers or put the theory in practice rather than just listen to a lecture.

 

Some activities we carried out were:

Knowing better our Educational System.
In this meeting all students will share everything they have learned and observed about their own Educational system using «Problem based learning» methodology; they will create a presentation with all information they have obtained based in several different issues of the Educational system.
Thanks to the short-term exchanges of some pupils, our students could obtain extra information about:
*Distribution of the school day
*Class length
*Classes change mode, is there break between classes?
*Recreation
*Materials (curriculum) about some specifics subjects
*Possible routes for the particular level of students
*Use of ICT
*Using indicators to compare educational methodologies within countries in certain subjects
*Time explanation by the teacher
*Time active participation of students
Knowing better our Educational System.
In this meeting all students will share everything they have learned and observed about their own Educational system using «Problem based learning» methodology; they will create a presentation with all information they have obtained based in several different issues of the Educational system.
Thanks to the short-term exchanges of some pupils, our students have obtained extra information about:

*Distribution of the school day
*Class length
*Classes change mode, is there break between classes?
*Recreation
*Materials (curriculum) about some specifics subjects
*Possible routes for the particular level of students
*Use of ICT
*Using indicators to compare educational methodologies within countries in certain subjects
*Time explanation by the teacher
*Time active participation of students

Outdoor Education: It is a combination of outdoor activities, environmental education, entrepreneurship and personal and social development. It allows pupils to undertake «hands-on learning» at the location – in a forest, a park, woodlands, companies, farms, etc. Outdoor education can also be a pedagogical tool for improving learning results. Especially children with special needs can take advantage of it as textbooks are replaced by other forms of learning. Traditionally, museums display the cultural heritage of one or more countries thus illustrating some nationally relevant ‘realities’ Filming: As Lithuanian school has great experience and it is participating in the contest to make a film under the topic of “I am the citizen of the world”, we will make a film of our Erasmus+ project experience, the title could be “Teaching and Learning outdoors”.
Playing with games: By means of different games, including online games, we will use 21st century skills to understand and address global issues, learn from and work collaboratively with individuals representing diverse cultures, religions, and lifestyles in a spirit of mutual respect and open dialogue in personal, work, and community contexts, understand other nations and cultures, including the use of non-English language. We will list a varied range of game examples.